Hotel Exterior Generator
MGM Grand materials blended together using a color map

MGM Grand materials blended together using a color map

An early pass of a single material from MGM

An early pass of a single material from MGM

The Rio Hotel

The Rio Hotel

The Encore/Wynn Hotel

The Encore/Wynn Hotel

Luxor Pyramid

Luxor Pyramid

Tropicana Hotel

Tropicana Hotel

Screenshot of the top level graph

Screenshot of the top level graph

A quick example of the node in use

A quick example of the node in use

Hotel Exterior Generator

Something I worked on for Rockwell Collins, back when we were updating models for the Las Vegas Strip in the flight simulator.

There are 32 different parameters and 5 inputs to achieve a wide variety of different outputs. Using a multi-material blend and some clever masking, the possibilities for creating different building combinations are nearly endless.

Some planned upgrades are: A switch between Gloss/Spec and PBR pipelines, more granular control over concrete paneling control, options for transparency in hotel room windows to support use with parallax room shaders, more grunge options, and of course more optimization.

More artwork